Night in the „Arosa“ hotel. Creaking fl oor boards, banging window shutters, strange noises. Behind the wafer-thin walls, no sound remains hidden from
Hotelschacht2Game MaterialsPROLOG: 2 Dead at the „Arosa“ Hotel—and Clues Everywhere …Stick the 7 fl oors one on top of the other above the ground fl oor
Act I: Searching for VictimsWhoever was the last person inside a hotel begins. The other players follow clockwise. On your turn, you act as an investi
4Remember: Just clues from the players’ supplies are put on the investigation sheet. All clues that have been found in the hotel are thrown back into
5Act II: Suspecting Other Players or Covering Your TracksSuspecting Other Players:The investigator names one or more players whom he suspects. Then he
6Yellow supplyExample: Investigator Yellow suspects Gray and Blue on the 3rd fl oor. In fact, two of Gray’s clues are lying there; but none from Blue.
7 The investigator exposes a fl oor of his choice. He counts his own clues there. Then he may remove as many of his own clues (not more) from the corre
8Example: Blue is the murderer! He ends the game with 21 suspicion points: two blue clues are at crime scenes (2 x 3 = 6 suspicion points). Six blue c
Commenti su questo manuale