Zoch Mord in Arosa Manuale

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Night in the „Arosa“ hotel. Creaking oor boards, banging window shutters, strange
noises. Behind the wafer-thin walls, no sound remains hidden from eavesdropping ears.
Suddenly: a bang! A scream! Hurried steps fade away
Nobody saw anything! But everybody heard everybody else There are clues from the
hotel guests on all oors. But which of them will be discovered? And which of them
will remain hidden? If you don’t want a murder rap pinned on you, you should lay the
blame on the other players instead. Because one thing is for sure: the overwhelming
evidence will convict the culprit.
A thriller in the MYSTERY TOWER for 2 to 6 good noses,
10 years and up, by Alessandro Zucchini
ears
Idea and Object of the Game
The players arouse suspicion: they throw their clues (in the form of little wooden
cubes) into the shaft of the hotel tower. If you prick up your ears, you‘ll be able to
guess on which fl oors the suspicious clues come to rest. With this knowledge, you can
denounce other players and cover your own tracks.
The culprit is the one who has left particularly suspicious clues in the vicinity of the
scene of the crime. Whoever attracts the fewest suspicious facts, wins.
A thriller in the MYSTERY TOWER for 2 to 6 good noses,
ears
A thriller in the MYSTERY TOWER for 2 to 6 good noses,
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Sommario

Pagina 1 - Idea and Object of the Game

Night in the „Arosa“ hotel. Creaking fl oor boards, banging window shutters, strange noises. Behind the wafer-thin walls, no sound remains hidden from

Pagina 2 - Course of the Game

Hotelschacht2Game MaterialsPROLOG: 2 Dead at the „Arosa“ Hotel—and Clues Everywhere …Stick the 7 fl oors one on top of the other above the ground fl oor

Pagina 3 - Act I: Searching for Victims

Act I: Searching for VictimsWhoever was the last person inside a hotel begins. The other players follow clockwise. On your turn, you act as an investi

Pagina 4

4Remember: Just clues from the players’ supplies are put on the investigation sheet. All clues that have been found in the hotel are thrown back into

Pagina 5 - Suspecting Other Players:

5Act II: Suspecting Other Players or Covering Your TracksSuspecting Other Players:The investigator names one or more players whom he suspects. Then he

Pagina 6

6Yellow supplyExample: Investigator Yellow suspects Gray and Blue on the 3rd fl oor. In fact, two of Gray’s clues are lying there; but none from Blue.

Pagina 7 - Covering Your Tracks:

7 The investigator exposes a fl oor of his choice. He counts his own clues there. Then he may remove as many of his own clues (not more) from the corre

Pagina 8 - Carletto AG

8Example: Blue is the murderer! He ends the game with 21 suspicion points: two blue clues are at crime scenes (2 x 3 = 6 suspicion points). Six blue c

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